Sara is a visual artist with an MA in Art History. She loves to intertwine her digi or analog filming with her frame by frame animation and found footage. As independent videomaker she has been collaborating with performers and musicians, such as Carla Bozulich, vjing, directing clips, adv.
“My work deals with the idea of survival, death and the archaic, an audiovisual research and meditation on the relation of men and landscape (landscape vs men). My work can be traced along the boundaries of ethnographic practices and the visual and sound arts,
Benoit Ménard (1982) is a french artist based in Paris, FR. His subjects are drawn from margins or dark zones of a global culture, associating and imbricating the aesthetic of Black Metal with para-scientific approach of the Ancient Aliens documentaries,
The heart of digital technologies is software, a human-designed structure for computation that gives these technologies agency and enables them to interact with others. I focus on the cultural, social, and political effects of software. What does it mean for human creativity when a computational system can paint its own artworks?
Letters, words, drawings, photos, fabrics, bags, t-shirts, shoes, paper, cardboard, walls, trash and lost or discarded objects found in the streets by the artist. Babi Badalov turns everything into artistic material, especially when they are poor in use value.
Cyril ABoucaya’s work questions the process of commemoration and ritual in a post industrial manner, using basic materials from the shop around the corner, non resistant and impermanent: chipboard, mdf, plasterboard, fruits, concrete, and covering material sometimes (adhesive paper, paint).
Jean-Baptiste Caron takes for his own the poetry that every object, even the most insignificant, carries within it, in order to work from it. From very simple elements – dust, concrete, air flow – the artist plays like a magician with the rules of nature, whether attraction or gravity.
Jan Robert Leegte started working as an artist on the Internet in 1997. In 2002 he shifted his main focus to implementing the digital materials in the context of the gallery space aiming to bridge the online art with the gallery art world.